SolidWorks
Photoview 360
Rendering models that appear translucent or almost
transparent can be tricky to create with the correct illumination settings.
This blog entry will be a step-by-step guide in how to create translucent
renderings of models in SolidWorks Photoview 360.
Make sure Photoview 360 Add-in is installed. Click on
Options>Add-ins
- Click the Render Tools Tab on the Command
Manager
Render Tools - Click Preview Window (This will bring up a preview render and allow the user to preview a quick render as changes are made.) The window looks like this:
- Click Edit Appearance (Note: the model was colored red first before
using illumination tools this can be done in edit appearance.)
Edit Appearance - Edit Appearance will bring up the property
manager on the left side of the screen. To adjust for transparency click on the
Illumination Tab under Advanced. There are several options under the
Illumination Tab. (Information from SolidWorks help: Illumination)
- Diffuse amount: controls intensity of light on a surface (higher value means surface appears brighter)
- Specular amount: controls the color of the reflected highlights within the component
- Specular spread: controls the blurriness of the reflections of a surface, making a surface appear rough or smooth. At 0 no blurring occurs
- Reflection amount: Controls the reflectivity of a surface, on a scale of 0-1, 0 no reflections are visible, at 1 the surface simulates a mirror.
- Transparent
amount: Controls the degree at which light can pass through a surface.
Lower values increases the opacity, 0 is completely opaque. Higher values
increase transparency, 100 is completely transparent
Property Manager Illumination Tab
- For setting model for
transparent rendering, we will be focusing on transparent amount & reflection
amount. With the diffuse amount set at 1.00, set the reflection amount at 0.900
and view the preview window.
Reflective Rendering - The reflection amount adjusted how reflective
the surface was. Now set the transparent amount to 0.80
| Preview Window |
| Transparent Rendering |
| Final Rendering |
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